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	<title>Digital Play &#187; classroom</title>
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	<link>http://digitalplay.info/blog</link>
	<description>Digital Gaming for ELT</description>
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		<title>Hero Machine &#8211; Relay Play for Primaries</title>
		<link>http://digitalplay.info/blog/2010/06/hero-machine-relay-play-for-primaries/</link>
		<comments>http://digitalplay.info/blog/2010/06/hero-machine-relay-play-for-primaries/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 02:20:08 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
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		<category><![CDATA[heromachine]]></category>
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		<description><![CDATA[Learners reproduce the physical appearance of a superhero from reading and relaying a written description.
Level:  Primary
Location:  Computer room
Language focus:  Has got/ is wearing/ colours/ clothes vocabulary/ physical descriptions/ parts of the body
Game:  Hero machine

Preparation

Either play with heromachine  yourself and both write a physical description of the hero you produce and take a [...]]]></description>
			<content:encoded><![CDATA[<p>Learners reproduce the physical appearance of a superhero from reading and relaying a written description.</p>
<p><strong>Level: </strong> Primary</p>
<p><strong>Location: </strong> Computer room</p>
<p><strong>Language focus</strong>:  Has got/ is wearing/ colours/ clothes vocabulary/ physical descriptions/ parts of the body</p>
<p><strong>Game: </strong> <a href="http://www.ugo.com/channels/comics/heromachine2/heromachine2.asp" target="_blank">Hero machine</a></p>
<p><img class="aligncenter size-full wp-image-1326" title="Screen shot 2010-05-27 at 10.37.53 AM" src="http://digitalplay.info/blog/wp-content/uploads/2010/05/Screen-shot-2010-05-27-at-10.37.53-AM.png" alt="Screen shot 2010-05-27 at 10.37.53 AM" width="844" height="608" /></p>
<h3>Preparation</h3>
<ol>
<li>Either play with heromachine  yourself and both write a physical description of the hero you produce and take a screenshot and print the hero <strong>OR</strong> download and print a copy of the <a href="http://kylemawer.posterous.com/superhero-relay-play" target="_blank">Superhero Relay Play material</a> (relay dictation text and superhero picture).</li>
<li>Read the set up at the bottom of this post.</li>
</ol>
<h3>Preplay</h3>
<ol>
<li>Play hangman with &#8217;s u p e r h e r o&#8217;</li>
<li>Brainstorm some superheroes</li>
<li>Elicit some physical descriptions of some of the superheroes on the board (focus on some of the <strong>language focus</strong> items for this game)</li>
<li>Write the name of the superhero you have a picture of up on the board and elicit possible physical descriptions.</li>
<li>Learners do a relay dictation of the written description.</li>
</ol>
<h3>Play</h3>
<ol>
<li>In the computer room learners use the written description fro the relay dictation to reproduce the superhero.</li>
<li>When they have finished learners stand up and compare each superhero on each screen with the printed picture of the superhero.</li>
<li>Learners make their own superhero and write a description using the relay dictation text as a model.</li>
</ol>
<h3>Post play</h3>
<ol>
<li>Learners print their superheroes out (screen capture at school or at home) and put them on the classroom wall.</li>
<li>Taking it in turns they read out the description and others identify the picture.</li>
<li>Alternatively learners look at the pictures and predict the description.</li>
</ol>
<h3>How to play with Heromachine</h3>
<p>You need to familiarise your learners with hero machine a little so you may either want to present the game in a connected classroom or direct learners through it in the computer room.</p>
<p>1 Choose a body template.  You could do this in the connected classroom by asking the class what you should choose.  e.g. a man or a woman?  Short or tall?</p>
<p><img class="alignright size-medium wp-image-1327" title="Screen shot 2010-05-27 at 10.48.50 AM" src="http://digitalplay.info/blog/wp-content/uploads/2010/05/Screen-shot-2010-05-27-at-10.48.50-AM-300x202.png" alt="Screen shot 2010-05-27 at 10.48.50 AM" width="300" height="202" /></p>
<p>2 As soon as you choose one of the four templates you are given a few loading options.  For the full range of clothes, objects, weapons, companions and body parts etc choose the complete option (the one I usually choose).</p>
<p>3 When your option has loaded click on the little arrow to the right of the lower small window (the one on the bottom) on the right just below where it says &#8216;component and genre&#8217;.  This allows you to open up the different body parts, clothing etc.  Just click on one to add it to your superhero.  Use the slide bar underneath to see more.</p>
<p>4 Use the palette below to add details to the physical appearance of your superhero, access more details by using the slidebar and colour your superhero.  Usually each single detail you have has two aspects to it so you can have two or one colour for each detail you add to your superhero.  For example, you could have green trousers with red stripes.</p>
<p><img class="aligncenter size-full wp-image-1330" title="Screen shot 2010-05-27 at 11.17.53 AM" src="http://digitalplay.info/blog/wp-content/uploads/2010/05/Screen-shot-2010-05-27-at-11.17.53-AM.png" alt="Screen shot 2010-05-27 at 11.17.53 AM" width="868" height="526" />5 Finally if you learners make any mistakes they just have to click on the item they want to change and then make the change.  This could be changing a hairstyle, clothing or the colour.  Have fun!</p>

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		<title>Global Warming Simulation</title>
		<link>http://digitalplay.info/blog/2010/05/global-warming-simulation/</link>
		<comments>http://digitalplay.info/blog/2010/05/global-warming-simulation/#comments</comments>
		<pubDate>Tue, 25 May 2010 02:58:37 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
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		<category><![CDATA[modalsofobligation]]></category>
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		<guid isPermaLink="false">http://digitalplay.info/blog/?p=881</guid>
		<description><![CDATA[Lesser controlled speaking activity.
Level: Advanced
Location: Computer room
Topic: Global Warming
Language Focus: Modals of obligation
Game: Global Warming Interactive
&#8220;CO2FX is a web based multi-user educational game which explores the relationship of global warming to economic, political and science policy decisions. The game is driven by a systems dynamics model and is presented in a user friendly interface intended [...]]]></description>
			<content:encoded><![CDATA[<p>Lesser controlled speaking activity.</p>
<p><strong>Level: </strong><span style="font-weight:">Advanced</span></p>
<p><strong>Location: </strong>Computer room</p>
<p><strong>Topic: </strong>Global Warming</p>
<p><strong>Language Focus: </strong><span style="font-weight:">Modals of obligation</span></p>
<p><strong>Game: </strong><a href="http://www.globalwarminginteractive.com/simulation/sdev/" target="_blank">Global Warming Interactive</a></p>
<p>&#8220;<span style="font-size: 16px; font-weight: bold;">CO2FX</span> is a web based multi-user educational game which explores the relationship of global warming to economic, political and science policy decisions. The game is driven by a systems dynamics model and is presented in a user friendly interface intended for the high school user.&#8221;</p>
<p><img class="aligncenter size-large wp-image-884" title="Screen shot 2010-04-22 at 8.54.33 AM" src="http://digitalplay.info/blog/wp-content/uploads/2010/04/Screen-shot-2010-04-22-at-8.54.33-AM-1024x501.png" alt="Screen shot 2010-04-22 at 8.54.33 AM" width="1024" height="501" /></p>
<h3>Preparation</h3>
<p>Download and print off enough copies of the <a href="http://kylemawer.posterous.com/co2fx-global-warming-simulation-role-cards" target="_blank">CO2FX Global Warming Simulation role cards</a> and print a copy for each 3 learners in your class and cut each card out.</p>
<h3>Pre Play</h3>
<p><img class="alignright size-medium wp-image-888" title="Screen shot 2010-04-22 at 10.18.33 AM" src="http://digitalplay.info/blog/wp-content/uploads/2010/04/Screen-shot-2010-04-22-at-10.18.33-AM-300x246.png" alt="Screen shot 2010-04-22 at 10.18.33 AM" width="300" height="246" /></p>
<ol>
<li>If you are in a connected classroom its a nice idea to have the game on the board to help you illustrate the situation.  If you don&#8217;t, don&#8217;t worry.</li>
<li>Explain to your class that Brazil has decided to deal with the global warming issue and brainstorm in open class a few ideas how they might do this.</li>
<li>Divide your class into 3 groups or 3 tables (blue, orange and green) of advisors together (see right).  Give out the science advisor (blue) cards to one table, the Policy advisor (orange) cards to the other and the Economic advisor (green) cards to the last table.  Ask them to read the cards then turn them over and summarize the card to the person next to them.</li>
<li>Now they make notes on what arguements they might use to achieve the challenge they have been set.</li>
</ol>
<h3 style="font-size: 1.17em;">Play #1</h3>
<h3><img class="alignleft size-medium wp-image-889" title="Screen shot 2010-04-22 at 10.18.48 AM" src="http://digitalplay.info/blog/wp-content/uploads/2010/04/Screen-shot-2010-04-22-at-10.18.48-AM-300x243.png" alt="Screen shot 2010-04-22 at 10.18.48 AM" width="300" height="243" /></h3>
<ol>
<li>Ask your learners to stand up and form a group of 3 consisting of one person from each table (see left) and then go to the computer room.</li>
<li>Learners sit in their groups of three at a computer.  Because the game itself is not very intuitive it&#8217;s a very good idea to get your learners to read <a href="http://www.globalwarminginteractive.com/game.htm" target="_blank">the gameguide.</a> It may be a good idea to explain before hand that because of the serious nature of this game that they may not get a chance to play it until next time.  This time is dedicated to understanding how the game works.</li>
<li>Learners take notes from the game guide on parts of the game that are relevant to their role.</li>
</ol>
<h3 style="font-size: 1.17em;">Play #2</h3>
<ol>
<li>Learners sit in the groups they were in when they read the game guide in the computer room (see advisors gaming diagram above) and compare their ideas on how the game is played.  They may use any notes they took from last class.</li>
<li>In their groups you return to the computer room and play the game.</li>
</ol>
<h3>Post Play</h3>
<ol>
<li>The advisors all sit together on three separate tables (see Advisors Together diagram above).</li>
<li>They compare their success at the game and try and establish the best way to play the game.  This will involve feedback on not only their role in the game but those of the other advisors.</li>
<li>Each table makes a &#8217;strategy guide&#8217; consisting of a list of tips on how best to play the game.</li>
<li>Learners return to their computer game teams (see advisors gaming diagram above) and compare their &#8217;strategy guides&#8217;.</li>
<li>In open class decide on the best tips and write them on the board and learners copy it down. (You could do this as a relay dictation).</li>
</ol>
<h3>Extra Activity</h3>
<p>Return to the classroom and play the game using the &#8217;strategy guide&#8217; from step 5 in Post Play.</p>
<p>OR</p>
<p>Learners use the &#8217;strategy guide&#8217; from step 5 in Post Play to play the game at home.  They could then report to the class and find out who did the best.  That person then tells the class what it was that they that made them do so well.</p>
<h3>Useful Language</h3>
<p>We should . . .</p>
<p>It has to be . . .             lowered                    raised                      kept the same</p>
<p>We must . . .</p>

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		<title>Anika&#8217;s Annotated Odyssey</title>
		<link>http://digitalplay.info/blog/2010/05/anikas-annotated-odyssey/</link>
		<comments>http://digitalplay.info/blog/2010/05/anikas-annotated-odyssey/#comments</comments>
		<pubDate>Tue, 04 May 2010 02:27:37 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
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		<guid isPermaLink="false">http://digitalplay.info/blog/?p=834</guid>
		<description><![CDATA[This game walkthrough is annotated with links from difficult words to a page with images of the object.
Level: Intermediate &#38; above
Location: Computer room
Topic: Reading and dictionary work
Language Focus: Non defining relative clauses
Game: Anika&#8217;s Odyssey

This is a fun walkthrough reading activity for the computer room followed by a writing activity using non defining relative clauses.  You [...]]]></description>
			<content:encoded><![CDATA[<p>This game walkthrough is annotated with links from difficult words to a page with images of the object.</p>
<p><strong>Level: </strong>Intermediate &amp; above</p>
<p><strong>Location: </strong>Computer room</p>
<p><strong>Topic: </strong>Reading and dictionary work</p>
<p><strong>Language Focus: </strong>Non defining relative clauses</p>
<p><strong>Game: </strong><a href="http://gambolio.com/#/game-play:16058/" target="_blank">Anika&#8217;s Odyssey</a></p>
<p><img class="aligncenter size-full wp-image-837" title="Screen shot 2010-04-20 at 11.07.10 AM" src="http://digitalplay.info/blog/wp-content/uploads/2010/04/Screen-shot-2010-04-20-at-11.07.10-AM.png" alt="Screen shot 2010-04-20 at 11.07.10 AM" width="798" height="564" /></p>
<p>This is a fun walkthrough reading activity for the computer room followed by a writing activity using non defining relative clauses.  You may also choose to do some recording vocabulary work during the game so that they have some language to work on when they return to the classroom.</p>
<h2>Pre Play</h2>
<p>Once you have done a presentation on non defining relative clauses (yawn!) tell your learners they have worked very well and that they are now going to go to the computer room to play a game (hooray!).  Good news is they will enjoy it a lot and there is a walkthrough to help them.  Bad news is that they have to make a note of any words in blue that they don&#8217;t know.  For this reason they need a pen/ pencil and notebook.</p>
<h2>Play</h2>
<p><strong>1</strong> Tell learners to open up two internet explorer pages.</p>
<p><strong>2</strong> In one internet explorer page direct learners to <a href="http://kylemawer.wikispaces.com/Anika%27s+Odyssey" target="_blank">this site</a>.</p>
<p><strong>3</strong> Learners copy and paste the address into the other internet explorer page.</p>
<p><strong>4 </strong>Learners play the game on one page and read the walkthrough in the other.</p>
<p><strong>5</strong> Monitor to make sure they are playing taking notes of difficult language.</p>
<p><strong>6</strong> Stop the game when one team finishes playing and has got ten words noted down (slow them down by getting them to write down more and with a translation).</p>
<h2>Post Play</h2>
<p>Learners write ten non-defining relative clause sentences using words from the game.</p>
<p>Learners take it in turns to read out their non-defining relative clause sentences but NOT the word from the game.</p>
<p>The first learner to put their hand up and say the correct word from the game gets a point.</p>
<p>When you feel the activity has gone on long enough declare a winner.</p>

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		<title>10 TEFL Activities for Samorost 2</title>
		<link>http://digitalplay.info/blog/2010/03/10-tefl-activities-for-samorost-2/</link>
		<comments>http://digitalplay.info/blog/2010/03/10-tefl-activities-for-samorost-2/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 02:25:44 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
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		<guid isPermaLink="false">http://digitalplay.info/blog/?p=756</guid>
		<description><![CDATA[Here&#8217;s a brief description of ten TEFL activities from the site 101 ways (and more) to use Samorost.  All these activities were chosen because they cover a range of levels, location (classroom, connected classroom, computer room and home), language and skills practice.  The links provided direct you to lesson plans, downloadable material and more.
1  Spot [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a brief description of ten TEFL activities from the site <a href="http://101waysandmoretousesamorost.wetpaint.com/" target="_blank">101 ways (and more) to use Samorost</a>.  All these activities were chosen because they cover a range of levels, location (classroom, connected classroom, computer room and home), language and skills practice.  The links provided direct you to lesson plans, downloadable material and more.</p>
<p><strong>1  <span style="text-decoration: underline;">Spot The Difference</span></strong></p>
<p><img class="alignleft size-medium wp-image-757" title="Screen shot 2010-03-29 at 6.32.24 PM" src="http://digitalplay.info/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-29-at-6.32.24-PM-300x187.png" alt="Screen shot 2010-03-29 at 6.32.24 PM" width="300" height="187" />Use d<a href="http://kylemawer.posterous.com/spot-the-differences-with-samorost-2" target="_blank">ownloadable flashcards</a> for a spot the difference activity with low levels.  Alternatively, higher levels can use the same flashcards to practice the present perfect and identify &#8216;<a href="http://101waysandmoretousesamorost.wetpaint.com/page/Prison+Perfect+Passive" target="_blank">What has happened</a>&#8216; between the 1st and second picture.   If that&#8217;s not enough, give out the first flashcard to intermediate learners and get them to predict what &#8216;<a href="http://101waysandmoretousesamorost.wetpaint.com/page/Write+your+way+out" target="_blank">will</a>&#8216; happen and then give out the second picture &#8211; now then can see what is &#8216;<a href="http://101waysandmoretousesamorost.wetpaint.com/page/Write+your+way+out" target="_blank">going to</a>&#8216; happen.</p>
<p><strong>2 <span style="text-decoration: underline;">Who wants to play Samorost 2</span></strong></p>
<p><img class="alignright size-medium wp-image-758" title="Screen shot 2010-03-29 at 6.43.08 PM" src="http://digitalplay.info/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-29-at-6.43.08-PM-300x221.png" alt="Screen shot 2010-03-29 at 6.43.08 PM" width="300" height="221" />If your learners have completed Samorost 2 why not do a reading activity with this fun PowerPoint quiz &#8216;<a href="http://101waysandmoretousesamorost.wetpaint.com/page/Who+knows+all+about+Samorost+2%3F" target="_blank">Who knows all about Samorost 2</a>&#8216; based on the popular Tv show &#8216;Who wants to be a millionaire?&#8217;.  For the &#8216;phone a friend&#8217; option I usually allow them to text someone outside the classroom (in English) and allow two minutes for a reply.  &#8217;Studio audience&#8217; you can take a class vote (some interesting results with that &#8211; join in yourself  if you like).  If your learners like the game so much why not ask them &#8216;<a href="http://101waysandmoretousesamorost.wetpaint.com/page/Who+wants+to+do+a+quiz+about+Samorost+2%3F" target="_blank">who wants to do a quiz about Samorost 2?</a>&#8216; and get them to practice question forms and download the PowerPoint template and write their own questions and answers.</p>
<p><strong>3 <span style="text-decoration: underline;">Poetry with Samorost 2</span></strong></p>
<p><img class="alignleft size-full wp-image-759" title="Screen shot 2010-03-29 at 6.50.43 PM" src="http://digitalplay.info/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-29-at-6.50.43-PM.png" alt="Screen shot 2010-03-29 at 6.50.43 PM" width="277" height="157" /></p>
<p><a href="http://101waysandmoretousesamorost.wetpaint.com/page/Acrostic+Poem" target="_blank">An acrostic poem</a> is where you write the name of your subject vertically down a page. Ask your learners to do this with the word &#8216;Samorost&#8217;, and to start a line to their poem starting with a letter from the word &#8216;Samorost&#8217;.  Alternatively, try a more t<a href="http://101waysandmoretousesamorost.wetpaint.com/page/Samorost+Poem" target="_blank">raditional poem</a> with an advanced class using a more structured approach.</p>
<p><strong>4 <span style="text-decoration: underline;">Vocabulary Crossword</span></strong></p>
<p><img class="alignright size-medium wp-image-760" title="Screen shot 2010-03-29 at 6.57.36 PM" src="http://digitalplay.info/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-29-at-6.57.36-PM-300x184.png" alt="Screen shot 2010-03-29 at 6.57.36 PM" width="300" height="184" />You may want to do a pre gaming or language activity (e.g. a walkthrough) with your class and a good way to pre- teach some of the vocabulary is to do <a href="http://101waysandmoretousesamorost.wetpaint.com/page/Crossword" target="_blank">a Samorost 2 crossword</a>.  Learners can get good dictionary work in while they have fun doing a crossword that targets vocabulary from Samorost 2.  To change this activity from a primarily reading activity to a writing activity, learners can write down a list of vocabulary from Samorost 2 and write their own <a href="http://101waysandmoretousesamorost.wetpaint.com/page/Samorost2+Crossword" target="_blank">Samorost 2 student crossword</a>.</p>
<p><strong>5  <span style="text-decoration: underline;">Live Listening</span></strong></p>
<p><strong><span><img class="alignleft size-medium wp-image-761" style="text-decoration: underline;" title="Screen shot 2010-03-29 at 7.06.41 PM" src="http://digitalplay.info/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-29-at-7.06.41-PM-300x156.png" alt="Screen shot 2010-03-29 at 7.06.41 PM" width="300" height="156" /><span style="font-weight: normal;">If you have downloaded and printed off a copy of <a href="http://kylemawer.posterous.com/samorost-2-walkthrough" target="_blank">the walkthrough</a> you can do <a href="http://101waysandmoretousesamorost.wetpaint.com/page/Live+Listening" target="_blank">a live listening</a>.  While your learners play the game in a computer room you use the walkthrough to guide them through the game.  If some learners get further ahead than others then ask them to switch their screens off and describe to others how they have got to where they are in the game or direct the slower gamers to an <a href="http://kylemawer.wikispaces.com/Samorost+2+Walkthrough" target="_blank">online copy of the walkthrough</a> to help them.</span></span></strong></p>
<p><strong>6 <span style="text-decoration: underline;">Picture dictation</span></strong></p>
<p><img class="alignright size-medium wp-image-762" style="text-decoration: underline;" title="Screen shot 2010-03-29 at 7.06.35 PM" src="http://digitalplay.info/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-29-at-7.06.35-PM-300x190.png" alt="Screen shot 2010-03-29 at 7.06.35 PM" width="300" height="190" />Picture dictations are great for lower levels and offers a great opportunity to focus on prepositions of place.  The first screen shot of Samorost 2 lends itself well to a description that makes a great <a href="http://101waysandmoretousesamorost.wetpaint.com/page/Screenshot+Dictation" target="_blank">picture dictation</a> to learners who are unfamiliar with the game Samorost 2.  Either use a Samorost 2 <a href="http://101waysandmoretousesamorost.wetpaint.com/page/Screenshot+Dictation+Text" target="_blank">picture dictation text</a> or make your own up.  When learners have finished they can compare their pictures with the original either as <a href="http://kylemawer.posterous.com/samorost-2-screenshot-1" target="_blank">a downloaded flashcard </a>or on a screen at the front of the class if you have a computer, internet connection and the means to display the game.</p>
<p><strong>7 <span style="text-decoration: underline;">Comic Books</span></strong></p>
<p><img class="alignleft size-medium wp-image-763" title="Screen shot 2010-03-29 at 7.25.28 PM" src="http://digitalplay.info/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-29-at-7.25.28-PM-238x300.png" alt="Screen shot 2010-03-29 at 7.25.28 PM" width="238" height="300" /><img class="alignright size-medium wp-image-764" title="Screen shot 2010-03-29 at 7.25.13 PM" src="http://digitalplay.info/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-29-at-7.25.13-PM-240x300.png" alt="Screen shot 2010-03-29 at 7.25.13 PM" width="240" height="300" />Comic books are visually engaging and can help to both stimulate the imagination and provide a fun way for learners to practice writing.  They can focus on <a href="http://101waysandmoretousesamorost.wetpaint.com/page/Comic+Book+Bubbles" target="_blank">direct speech</a> elements (<a href="http://kylemawer.posterous.com/101ways-and-more-to-use-samorost" target="_blank">left</a>) and reported speech or <a href="http://101waysandmoretousesamorost.wetpaint.com/page/Comic+Book+Capers" target="_blank">narrative tenses</a> (<a href="http://kylemawer.posterous.com/samorost-2-comic-book-capers-activity" target="_blank">right</a>).   Download either of the templates pictured here as well as other comic pages from the Samorost 2 game by clicking on the links in brackets above in this text.</p>
<p><strong>8 </strong><strong>Wonderous walkthroughs</strong></p>
<p><span style="text-decoration: underline;"><strong><br />
</strong></span></p>
<p>8 <strong><span style="text-decoration: underline;">Walkthroughs</span></strong></p>
<p><span style="text-decoration: underline;"><strong><a href="http://www.youtube.com/watch?v=vWitLwRYLxg">Samorost 2 (part 1) Video Walkthrough</a></strong></span></p>
<p><span><strong><span style="font-weight: normal;"><span style="font-weight: normal;">A walkthrough in online gaming can be a </span><a href="http://kylemawer.wikispaces.com/Samorost" target="_blank"><span style="text-decoration: none;"><span style="font-weight: normal;">written walkthrough</span></span></a><span style="font-weight: normal;"> text, which consists of step-by-step  instructions on how to complete a game, or a </span><a href="http://101waysandmoretousesamorost.wetpaint.com/page/Video+Relay+Dictation" target="_blank"><span style="text-decoration: none;"><span style="font-weight: normal;">video walkthrough</span></span></a><span style="font-weight: normal;"> of the game being played and completed.</span>hrough in online gaming can be a </span><a href="http://kylemawer.wikispaces.com/Samorost" target="_blank"><span style="text-decoration: none;"><span style="font-weight: normal;">written walkthrough</span></span></a><span style="font-weight: normal;"> text, which consists of step-by-step  instructions on how to complete a game, or a </span><a href="http://101waysandmoretousesamorost.wetpaint.com/page/Video+Relay+Dictation" target="_blank"><span style="text-decoration: none;"><span style="font-weight: normal;">video walkthrough</span></span></a><span style="font-weight: normal;"> of the game being played and completed.  Why not learn how to use the &#8216;<a href="http://digitalplay.info/blog/2010/03/101-tefl-activities-in-1-online-game/" target="_blank">search this site</a>&#8216; and look for some ideas on how to use a video or written walkthrough with language learners.</span></strong></span></p>
<p><img class="alignright size-medium wp-image-767" title="Screen shot 2010-03-29 at 7.54.34 PM" src="http://digitalplay.info/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-29-at-7.54.34-PM-220x300.png" alt="Screen shot 2010-03-29 at 7.54.34 PM" width="220" height="300" /></p>
<p>9  <strong><span style="text-decoration: underline;">Sequencing events</span></strong></p>
<p>Download and print off a copy of the <a href="http://kylemawer.posterous.com/samorost-2-action-verbs" target="_blank">Samorost 2 action verb cards</a> and there is plenty you can do.  Learners can watch a video walkthrough and sequence the verbs in the order they appear in the video walkthrough (<a href="http://101waysandmoretousesamorost.wetpaint.com/page/Lights%21+Camera%21+Action+Verbs%21" target="_blank">lights! Camera! Action Verbs!</a>).</p>
<p>Once the verbs have been ordered, learners can then tell the story of Samorost 2 (<a href="http://101waysandmoretousesamorost.wetpaint.com/page/Action+Speaks+Louder+Than+Words" target="_blank">Action speaks louder than words</a>) using the verbs to help them.</p>
<p>Finally learners can use the ordered verbs as scaffolding for a writing activity (<a href="http://101waysandmoretousesamorost.wetpaint.com/page/The+Pen+is+Mightier+Than+The+Sword" target="_blank">The Pen is Mightier Than The Sword</a>) where they write the story of Samorost 2.</p>
<p>10 <strong><span style="text-decoration: underline;">Verbs + Prepositions</span></strong></p>
<p>Lots of activities and worksheets to download focusing on verbs + prepositions that cover the whole of the free online part to Samorost 2.  Use password codes to skip levels to do specific worksheets or work your way through over the course of a few classes.  Worksheet activities include:</p>
<p><a href="http://101waysandmoretousesamorost.wetpaint.com/page/Mind+The+Gap" target="_blank">Mind the gap</a> Place the verb and prepositions in the gapped walkthrough.</p>
<p><a href="http://101waysandmoretousesamorost.wetpaint.com/page/Grammar+Jigsaw" target="_blank">Grammar jigsaw</a> Communication gap where learners match sentences ending with a verb with a partners sentence that starts with a preposition.</p>
<p><a href="http://101waysandmoretousesamorost.wetpaint.com/page/Scramble%21" target="_blank">Scramble!</a> Order the words to form walkthrough sentences.</p>
<p><a href="http://101waysandmoretousesamorost.wetpaint.com/page/Over+%26+Out%21" target="_blank">Over &amp; Out</a> Gap fill preposition activity</p>
<p>Why not check out <a href="http://101waysandmoretousesamorost.wetpaint.com/" target="_blank">The 101 ways (and more) to use Samorost site</a> for other ideas, material and lesson plans.</p>

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		<title>101 TEFL Activities in 1 Online Game</title>
		<link>http://digitalplay.info/blog/2010/03/101-tefl-activities-in-1-online-game/</link>
		<comments>http://digitalplay.info/blog/2010/03/101-tefl-activities-in-1-online-game/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 02:34:57 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
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		<guid isPermaLink="false">http://digitalplay.info/blog/?p=731</guid>
		<description><![CDATA[&#8220;How many different activities can you do with a single free online game?&#8221;
The answer to that could be hundreds and to prove it the site below has come up with over a hundred and one TEFL activities with the game Samorost 2.  Is there a guinness book of records entry for this?  Maybe not but [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;How many different activities can you do with a single free online game?&#8221;</p>
<p>The answer to that could be hundreds and to prove it the site below has come up with over a hundred and one TEFL activities with the game Samorost 2.  Is there a guinness book of records entry for this?  Maybe not but it&#8217;ll certainly keep language learners entertained, engaged and in English.  The name of the site?</p>
<h1 style="text-align: center;"><a title="101 Ways (and more) to use Samorost2" href="http://101waysandmoretousesamorost.wetpaint.com/" target="_blank">101 Ways (and more) to use Samorost</a></h1>
<p>Technically it should read Samorost 2 but with all the activities and download material up for grabs who&#8217;s quibbling?  Maybe it&#8217;s important to have the distinction because the first Samorost game (Aptly named just &#8216;Samorost&#8217;) does have a slightly inappropriate image of a man smoking (??) a pipe (??) that you may want to avoid with young learners.  A fact that&#8217;s definitely worth remembering if you are telling your learners to sit down in a computer room and log into the game.</p>
<p>Just to help you navigate round the site here&#8217;s a little help:</p>
<p><img class="aligncenter size-large wp-image-732" title="Screen shot 2010-03-18 at 12.53.25 PM" src="http://digitalplay.info/blog/wp-content/uploads/2010/03/Screen-shot-2010-03-18-at-12.53.25-PM-1024x895.png" alt="Screen shot 2010-03-18 at 12.53.25 PM" width="1024" height="895" /></p>
<p><strong>ACTIVITY TITLES</strong> -  Here&#8217;s a nice list of activities by name.</p>
<p><strong>SEARCH WINDOW</strong> -  Search by <strong>level</strong> (beginners, preintermediate, intermediate, upper intermediate &amp; advanced), <strong>Location</strong> (classroom has minimal technology; connected classroom involves a computer, internet connection and some form of electronic white board; and a computer room for multiple online access), <strong>Activity </strong>(reading, writing, speaking &amp; listening) and <strong>Grammar/ Language</strong> (conditionals, tenses, prepositions, phrasal verbs, sequencers etc).</p>
<p><strong>PLAY THE GAME</strong> -  Access Samorost 2 directly from the site by clicking here.</p>
<p><strong>SCREENSHOTS</strong> -  Take a look at the visual content of the game with the screenshot slideshow.</p>
<p><strong>POTLUCK</strong> -  101 (and more) ELT uses all numbered.  Fancy taking potluck at an activity?  Click on a number and see what you get.</p>
<p>Main problem with the site?  I think learners may get a bit fed up with just the one game but the point being stressed here is an online game can be used for so many different grammar areas, skills practice and language focus.</p>
<p><strong>NEXT WEEK</strong></p>
<p>Top ten Samorost 2 activities &#8211; Ten different levels, activities and grammar areas to give you a feel for the site.  Add a comment if you have a class in mind and I&#8217;ll see about including a relevant activity.</p>

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		<title>Designing packaging for a Video Game</title>
		<link>http://digitalplay.info/blog/2010/03/designing-packaging-for-a-video-game/</link>
		<comments>http://digitalplay.info/blog/2010/03/designing-packaging-for-a-video-game/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 02:22:24 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
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		<guid isPermaLink="false">http://digitalplay.info/blog/?p=580</guid>
		<description><![CDATA[A speaking activity on the subject of gaming that can be played in a classroom or a computer room.
Level: Intermediate
Topic: Designing the layout of the packaging of a video game
Language Focus:  Present simple, adjectives, intensifyers etc
Time: 1 hour

Preparation
1 In a previous class ask your learners to bring in game catalogues/ pictures or reviews of [...]]]></description>
			<content:encoded><![CDATA[<p>A speaking activity on the subject of gaming that can be played in a classroom or a computer room.</p>
<p><strong>Level: </strong>Intermediate</p>
<p><strong>Topic: </strong>Designing the layout of the packaging of a video game</p>
<p><strong>Language Focus: </strong> Present simple, adjectives, intensifyers etc</p>
<p><strong>Time: </strong>1 hour</p>
<p><img class="aligncenter size-full wp-image-581" title="Screen shot 2010-02-08 at 2.24.13 PM" src="http://digitalplay.info/blog/wp-content/uploads/2010/02/Screen-shot-2010-02-08-at-2.24.13-PM.png" alt="Screen shot 2010-02-08 at 2.24.13 PM" width="919" height="566" /></p>
<p><strong>Preparation</strong></p>
<p><strong>1</strong> In a previous class ask your learners to bring in game catalogues/ pictures or reviews of video games.</p>
<p><strong>2</strong> Classroom &#8211; Download and print off a copy of the <a href="http://kylemawer.posterous.com/game-packaging" target="_blank">Video Game Packaging</a> (see above) 1 for each pair of learners or 1 to model the layout.  Alternatively you could elicit the content.</p>
<p><strong>Play</strong></p>
<p><strong>1) </strong>Learners should then identify the different aspects on the packaging of a video game.  They could write 1 &#8211; 10 and prepare labels for each.</p>
<p><strong>2)</strong> Ask learners to choose a picture that would make a good video game.</p>
<p><strong>3)</strong> Learners identify adjectives, intensifiers and typical language that appears on video game packaging.</p>
<p><strong>4)</strong> Using the Video Game Packaging Template learners make their own video game packaging.</p>
<p><strong>Post Play</strong></p>
<p>Learners compare video games and decide on which one they would buy.</p>
<p>Role play buying the game in a shop.</p>

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		<title>Designing a Gaming shop</title>
		<link>http://digitalplay.info/blog/2009/11/designing-a-gaming-shop/</link>
		<comments>http://digitalplay.info/blog/2009/11/designing-a-gaming-shop/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 11:01:40 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
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		<category><![CDATA[Game Plan]]></category>
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		<guid isPermaLink="false">http://digitalplay.info/blog/?p=290</guid>
		<description><![CDATA[A speaking activity on the subject of gaming that requires no connectivity in the classroom.
Level: Intermediate
Topic: Designing the layout of a gaming shop

Language Focus: Future clauses with if, when etc

Time: 20 – 30 minutes

http://www.flickr.com/photos/kalleboo/2154554422/
Preparation
Download a copy of the gaming shop worksheet and print off enough copies for each pair of learners.
Playing
1) Don&#8217;t hand out the [...]]]></description>
			<content:encoded><![CDATA[<p>A speaking activity on the subject of gaming that requires no connectivity in the classroom.</p>
<p><strong>Level: </strong><em>Intermediate</em></p>
<p><strong>Topic:</strong> <em>Designing the layout of a gaming shop<br />
</em></p>
<p><strong>Language Focus: </strong><em>Future clauses with if, when etc<br />
</em></p>
<p><strong>Time: </strong><em>20 – 30 minutes</em></p>
<p><img class="aligncenter size-full wp-image-292" title="gaming shop" src="http://digitalplay.info/blog/wp-content/uploads/2009/11/gaming-shop.jpg" alt="gaming shop" width="957" height="717" /></p>
<p>http://www.flickr.com/photos/kalleboo/2154554422/</p>
<p><strong>Preparation</strong></p>
<p>Download a copy of the <a href="http://kylemawer.posterous.com/a-gaming-shop-worksheet" target="_blank">gaming shop worksheet</a> and print off enough copies for each pair of learners.</p>
<p><strong>Playing</strong></p>
<p>1) Don&#8217;t hand out the <a href="http://kylemawer.posterous.com/a-gaming-shop-worksheet" target="_blank">gaming shop worksheet</a> straight away but dictate the three questions at the beginning.  Dictate the questions in chunks (see below) and as naturally as possible, making sure connected speech elements are present.</p>
<p>Have you ever/ been to a / gaming shop?</p>
<p>Did you /buy anything?  /What?</p>
<p>Can you remember/ the layout /to the shop?</p>
<p>Learners compare their sentences to make sure they have the same words written down.  Hand out the worksheet and ask them to compare what they&#8217;ve written with the three questions in exercise 1.  Discuss any differences.</p>
<p>2)  Check learners understand all the vocabulary in the box.  Explain thier meaning or ask learners to use a dictionary to look them up.</p>
<p>3) Ask learners to look at the layout of the gaming shop (page 2 of the worksheet).  Each pair now have to work out how to organise the shop.  Encourage learners to use the language in the useful language section of the worksheet and record any new language.</p>
<p>4) When all pairs have decided how their shop will look, put the learners into new pairs and get them to explain their shop to their new partner.  Encourage learners to use the useful language and to try and agree on the best layout.</p>
<p>5) Learners vote on the best shop layout.</p>
<p><strong>Post play</strong></p>
<p>Learners write out a description of their gaming shop.</p>

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		<title>Spotlight on Digital Play Innovators #2 ‘Lil Poison&#8217;</title>
		<link>http://digitalplay.info/blog/2009/11/%e2%80%98lil-poison-plays-video-games-parents-are-oh-so-happy/</link>
		<comments>http://digitalplay.info/blog/2009/11/%e2%80%98lil-poison-plays-video-games-parents-are-oh-so-happy/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 09:00:11 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
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		<description><![CDATA[The World&#8217;s youngest professional video gamer

Manyparents complain that their children waste too much time playing video games and not enough time on their schoolwork.  Maybe it’s because they are worried that their children won’t study hard at school.  If they don’t get good exam results they won’t grow up and get a good job when [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The World&#8217;s youngest professional video gamer</strong></p>
<p><img class="size-full wp-image-170 alignleft" title="lil poison" src="http://digitalplay.info/blog/wp-content/uploads/2009/11/lil-poison.jpg" alt="lil poison" width="290" height="295" /></p>
<p>Manyparents complain that their children waste too much time playing video games and not enough time on their schoolwork.  Maybe it’s because they are worried that their children won’t study hard at school.  If they don’t get good exam results they won’t grow up and get a good job when they leave.  Well, this is not a problem for <a href="http://lilpoison.com/" target="_blank">Victor De Leon III, AKA ‘Lil Poison</a> , who first took up playing video games when he was two years old.  His parents have been so supportive of his video game playing that he is now, as his website says, the world’s youngest professional video gamer.</p>
<p>‘Lil Poison first started playing games such as basketball and <a href="http://es.wikipedia.org/wiki/Sega_Dreamcast" target="_blank">Star Wars: Episode I</a><a href="http://www.amazon.com/Star-Wars-Racer-Episode-Nintendo-64/dp/B000HA3NZC/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1259346275&amp;sr=8-1" target="_blank"> </a>on the <a href="http://es.wikipedia.org/wiki/Sega_Dreamcast" target="_blank">Sega Dreamcast</a> when he was just two years old.  Two years later, he signed up for a <a href="http://halo.xbox.com/en-us/games/halo3/#video_1" target="_blank">HALO</a> tournament in New York.  By the time he turned nine he was competing in championships against thousands of other competitors and coming third.  In one to one challenges he was unbeatable.  He is now in the Guinness book of records and there is a film being made about him.   He even earns a living by charging $25 an hour for personal online tuition to people who want to learn how to play Halo better.  He also earns money from gaming tournaments, licensing deals and having his very own clothing company.  That&#8217;s not even where the big money is.  Prize money at one of the gaming tournaments he attends can be as much as $200,000.  Not bad for a video gamer.</p>
<p>What do his parents think of all this?  His father is very proud of his son’s achievements and he calls him “Superkid . . . He just needs a cape.”  It was ‘lil Poison’s dad, also called Victor De Leon, AKA Vic, who first noticed his son’s gaming talent.  One day Vic was playing a game when his two year old son joined in. By playing together they completed the whole game and it was at that moment that he realised how talented his son was.  His mother hopes that ‘lil Poison will make enough money to pay for his university education, which in America can be more than $30,000 (about 20,000 Euros).</p>
<p>His parents do have some worries though.  Some of the more violent games, such as <a href="http://en.wikipedia.org/wiki/Grand_Theft_Auto_(series)" target="_blank">Grand Theft Auto</a>, are games that they want to keep away from ‘lil Poison.  The strong language content, both in these types of game and that used by gamers at conferences, is something they frown at.  They are even careful about how much time he spends playing on his games.  His father says “He comes home from school, does homework first, takes a little break – eats, of course – and then plays two games, just two.  Then he goes in the pool, plays basketball . . . Then 8 o’clock comes and he plays with the team from 8 to 10 pm.”</p>
<p>‘Lil Poison himself says that he has got a lot of interests outside of playing video games.  He likes to swim and play basketball.  He likes to draw, play with his toys and watch TV.  He also has 3 pets he like to play with and look after.  Their names are Rocky, Scruffy and little Cortana.  Those are the names of his two dogs and hamster.  As for school work, he always does his homework because his mum and dad won’t let him play if he doesn’t.  His school work always comes first.</p>
<p>Both his father and uncle are avid gamers and give him advice on the ‘dos and don’ts’ at tournaments and how best to deal with all the female groupies that ‘lil Poison has been known to be pursued by.   He is still a little too young for that kind of attention though and prefers to play with his hamster than spend time with girls.  He’s a long way off being eighteen.  But what does the future hold for Victor De Leon III?  ‘Lil poison himself is uncertain whether he’ll still be playing games, at least professionally, but reckons if there are still cool games out there then he’ll be playing them.</p>
<p>Download a copy of &#8220;&#8216;<a href="http://kylemawer.posterous.com/lil-poison-plays-video-games-parents-are-oh-s" target="_blank">lil Poison plays video games &#8211; parents are &#8216;oh so happy!</a>&#8216;with a reading activity.</p>

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		<title>Halloween &#8211; 10 activities for the computer room, connected classroom and classroom</title>
		<link>http://digitalplay.info/blog/2009/10/halloween-activities-for-the-computer-room-connected-classroom-and-classroom/</link>
		<comments>http://digitalplay.info/blog/2009/10/halloween-activities-for-the-computer-room-connected-classroom-and-classroom/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 03:10:03 +0000</pubDate>
		<dc:creator>kylemawer</dc:creator>
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		<description><![CDATA[Here’s a brief description of ten Halloween activities for your English Language Learners.  They require very little preparation and I&#8217;ve included some tips on how to use them.  All these games were chosen because they are free, easily accessible, engaging and fun for English Language Learners.
1  Dark wood 
Level Low Level Primary learners in a connected classroom
Play [...]]]></description>
			<content:encoded><![CDATA[<p>Here’s a brief description of ten Halloween activities for your English Language Learners.  They require very little preparation and I&#8217;ve included some tips on how to use them.  All these games were chosen because they are free, easily accessible, engaging and fun for English Language Learners.</p>
<p>1 <a href="http://www.britishcouncil.org/kids-stories-dark-wood.htm" target="_blank"> Dark wood</a> <img class="alignright size-medium wp-image-123" title="Dark wood" src="http://digitalplay.info/blog/wp-content/uploads/2009/10/Dark-wood-300x215.jpg" alt="Dark wood" width="300" height="215" /></p>
<p><strong>Level</strong> Low Level Primary learners in a connected classroom</p>
<p><strong>Play</strong> Read the story in your best scary voice and encourage your learners to join in.  When it comes to the ‘spot the cat’ bits in the game  get your learners to describe where the cat is or build dialogues between you and the class:</p>
<p>“<em>Is it under the tree?</em>”              “No!”</p>
<p>“<em>Is it behind the tree?</em>”            “No!”</p>
<p>“<em>Is it in the tree?</em>”                   “YEAH!”</p>
<p><img class="alignleft size-medium wp-image-124" title="pumpkin carving" src="http://digitalplay.info/blog/wp-content/uploads/2009/10/pumpkin-carving-300x160.jpg" alt="pumpkin carving" width="300" height="177" />2     <a href="http://www.theoworlds.com/halloween/">Pumpkin carving</a></p>
<p><strong>Level</strong> Low Level Primary learners in a connected classroom</p>
<p><strong>Play</strong> Why not drill the language of giving directions (“up, down,  left,  right and stop”) in a fun way.  Carve an online pumpkin blind man’s bluff style.  Blind fold a learner who listens to their classmates instruct them on how to carve the pumpkin.  The class can rate their classmates pumpkins out of ten after each learner has taken their turn.   Declare the winner/s at the end of the activity.</p>
<p>3 <img class="alignright size-medium wp-image-127" title="Hammerween" src="http://digitalplay.info/blog/wp-content/uploads/2009/10/Hammerween-300x222.jpg" alt="Hammerween" width="300" height="265" /><a href="http://www.freewebarcade.com/game/ghost-hunter/">Ghost Hunter</a></p>
<p><strong>Level</strong> Any Level Primary or Juniors in a connected classroom.</p>
<p><strong>Play</strong> Do you award points in class as a way of maintaining discipline?  Well what do points make? Prizes?  How about points make seconds  which they play a game?  In one really difficult class I  gave points for everything – the person who opens their books on the right page, whoever completed the exercise first and whoever got the answers right.  Points for just using basic classroom language.  I took points away just as quickly – last to open their book, not listening and not working on their exercises.  At the end of the class, count up individual&#8217;s points, convert into seconds and let the highest scorers play first.  The learners to score the highest in the game get to leave the class first.</p>
<p><a href="http://www.pinkbunnylilli.de/funny-halloween/" target="_blank"><img class="alignleft size-medium wp-image-128" title="Funny Halloween" src="http://digitalplay.info/blog/wp-content/uploads/2009/10/Funny-Halloween-300x295.jpg" alt="Funny Halloween" width="268" height="205" /> </a></p>
<p>4 <a href="http://www.pinkbunnylilli.de/funny-halloween/" target="_blank">Funny Halloween</a></p>
<p><strong>Level</strong> Intermediate Juniors in a computer room</p>
<p><strong>Play</strong> Done that unit from the book on clothes?  Then why not set a writing activity using a game.  As learners play this game they write down the description of what their character is wearing.  Each Learner then swaps descriptions with another learner and try to reproduce the character&#8217;s costume.  The learner who wrote the description can then judge the reproduction saying what differences there are between the reproduction and the original.</p>
<p>5 <a href="http://www.garfield.com/fungames/scavengerhunt/scavengerhunt.html">Garfield Scavenger Hunt</a><img class="alignright size-medium wp-image-129" title="Garfield scavenger hunt" src="http://digitalplay.info/blog/wp-content/uploads/2009/10/Garfield-scavenger-hunt-300x151.jpg" alt="Garfield scavenger hunt" width="300" height="181" /></p>
<p><strong>Level</strong> Intermediate and above Juniors in a computer room.</p>
<p><strong>Preparation</strong> Print a copy of <a href="http://kylemawer.posterous.com/garfield-scavenger-hunt" target="_blank">the walkthrough</a></p>
<p><strong>Play</strong> Do a relay dictation using the game&#8217;s walkthrough and the game itself.  Blu-tac the walkthrough to the door in the computer room.  Learners can now take it in turns to go to the walkthrough, read and return to their &#8216; game playing&#8217; partner and relay the walkthrough information that they remember.    Learners  swap after 3 minutes.  Encourage them to ask you to define difficult vocabulary.</p>
<p><img class="alignleft size-medium wp-image-130" title="Halloween word search" src="http://digitalplay.info/blog/wp-content/uploads/2009/10/Halloween-word-search-300x236.jpg" alt="Halloween word search" width="259" height="157" /><a href="http://www.blackdog.net/holiday/halloween/wordsearch.html" target="_blank"></a></p>
<p>6 <a href="http://www.blackdog.net/holiday/halloween/wordsearch.html" target="_blank">Halloween wordsearch</a></p>
<p><strong>Level</strong> Any Level Primary or Junior learners in a computer room.</p>
<p><strong>Play</strong> This is a fun vocabulary activity.  Learners note down the vocabulary and when they return to the classroom they can make a Halloween poster using the new vocabulary items for inspiration.  Ask about what they are drawing as you monitor and take an interest in what they are doing. Finally, Learners label the objects they drew on the poster.</p>
<p>7 <a href="http://mac.rash.jp/games/dasyutu/40/index.html" target="_blank">Trick or Treat Bear</a><img class="alignright size-medium wp-image-131" title="Trick or Treat Bear" src="http://digitalplay.info/blog/wp-content/uploads/2009/10/Trick-or-Treat-Bear-300x260.jpg" alt="Trick or Treat Bear" width="300" height="260" /></p>
<p><strong>Level</strong> Upper Intermediate Juniors or seniors in a classroom</p>
<p><strong>Preparation</strong> Print a copy of the &#8216;<a href="http://kylemawer.posterous.com/too-many-clicks-spoil-the-walkthrough-0" target="_blank">Too many clicks spoil the walkthrough</a>&#8216; for each  learner.</p>
<p><strong>Pre-Play</strong> Learners read the walkthrough and ask teacher about/ look up in a dictionary any of the difficult language.  Learners work in pairs to identify and cross out the repetitive language (verbs) and add a range of different verbs.   They should also expand on any of the text (e.g adding articles) when possible.</p>
<p><strong>Play</strong> Learners play the game for homework using their expanded walkthrough.  They should make any changes they feel is appropriate or that makes the walkthrough better.  Next class discuss and compare the changes they made to their walkthroughs at home.</p>
<p><img class="alignleft size-medium wp-image-132" title="Halloween escape" src="http://digitalplay.info/blog/wp-content/uploads/2009/10/Halloween-escape-300x222.jpg" alt="Halloween escape" width="300" height="237" /><a href="http://www.addictinggames.com/halloweenescape.html" target="_blank"></a></p>
<p>8 <a href="http://www.addictinggames.com/halloweenescape.html" target="_blank">Halloween Escape</a></p>
<p><strong>Level</strong> Intermediate and above Seniors in a computer room</p>
<p><strong>Preparation</strong> Play the game yourself using <a href="http://kylemawer.posterous.com/halloween-escape-0" target="_blank">the walkthrough</a> to assess whether the content of this game is appropriate for your learners.</p>
<p><strong>Play</strong> Learners play the game in order to create and write down their own walkthrough.  As they play they should write down where and what they did in each location.  Monitor, input language and make sure that walkthrough is being written.  If learners are playing the game and not doing the activity then they have to start the game again.</p>
<p>9  <a href="http://www.freewebarcade.com/game/trick-or-treat-adventure/" target="_blank">Trick or Treat Adventure Quest</a><img class="alignright size-medium wp-image-133" title="Trick or Treat" src="http://digitalplay.info/blog/wp-content/uploads/2009/10/Trick-or-Treat-300x191.jpg" alt="Trick or Treat" width="300" height="191" /></p>
<p><strong>Level</strong> Upper Intermediate Seniors in a computer room.</p>
<p><strong>Preparation</strong> Print a copy of <a href="http://kylemawer.posterous.com/trick-or-treat-adventure-quest-walkthrough" target="_blank">the walkthrough</a> for yourself.</p>
<p><strong>Play</strong> This is like a &#8216;picture dictation&#8217; but more a &#8216;play dictation&#8217;.  Using the walkthrough dictate to your class how to do the game.  Monitor their screens to check on their progress and encourage them to ask questions to clarify any difficult language points.</p>
<p><img class="alignleft size-medium wp-image-134" title="Spelloween" src="http://digitalplay.info/blog/wp-content/uploads/2009/10/Spelloween-300x217.jpg" alt="Spelloween" width="300" height="217" /><a href="http://www.learnenglish.org.uk/games/spelloween/spelloween.html" target="_blank"></a></p>
<p>10 <a href="http://www.learnenglish.org.uk/games/spelloween/spelloween.html" target="_blank">Spelloween</a></p>
<p><strong>Level</strong> Advanced Seniors in a computer room</p>
<p><strong>Play</strong> Looking for a quick word building activity for your advanced learners? Then this is a nice little warmer.  Learners play individually or in pairs and when they have finished they compare their score with other the groups.  The highest scorer wins.  As a follow up activity in the classroom, how many can they remember and write down?  Check their spelling and can they describe the meaning of the words to the class?</p>
<p><strong>Notes</strong></p>
<p>Primaries are aged between 7 &#8211; 11 years old, Juniors 11 &#8211; 14 and Senior 14+.</p>
<p><em>Computer room</em> = a room with enough computers stations (with an internet connection) for two learners to a computer.</p>
<p><em>Connected classroom</em> = A classroom equipped with a computer station (with an internet connection and possibly a data projector  or electronic whiteboard).</p>
<p><em>Classroom</em> = You, your learners, writing materials and printed worksheets and a Whiteboard/ blackboard.</p>

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