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Top Tens

Ten of the best

10 Games That Use Extensive Audio

Here’s a brief description of ten games with strong audio elements that require very little preparation and some tips on how to use them.  All these games were chosen because they are free, easily accessible, engaging and fun for English Language Learners.

Screen shot 2010-02-08 at 12.25.36 PMDecoroate

Do your learners know their furniture vocab?  Have your pre-intermedaite learners practice their listening and reading skills as they furnish Roger’s flat.  Great for 1:1 learner/ computer ratio classes or set as a fun homework activity.  Learners read the speech bubbles and listen to Roger tell them how he wants his flat furnished.  Vocabulary sets include furniture, colours and patterns.

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2    Sveerz

This is a musical arcade game which is a cross between Tetris and simon says.  It’s great for drilling colours with a primary class in open class.  Simply play the game at the front of the class and have your learners sitting in front of the game shouting out the colours.  You play the game by clicking the colours they shout.  When they know how to play get a volunteer up to take your place at the keyboard.

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3    Arcane season

Use the great video sequences, nice special sound effects and what the in-game characters say to stimulate a creative writing activity with an upper intermediate and beyond class.  The good thing about this?  Just click here for a more comprehensive lesson plan.

Screen shot 2010-02-08 at 12.28.47 PM
4    Hot shot business

Disney scored a bit of a hit with this game.  Listen to the two presenters and in game newsflashes as you open your own skateboard retailers, comic shop or pet shop.  Learners can read the speech bubbles as they listen for extra support.  Some nice arcade style games breaks give learners a short break from language and they keep the adrenalin level up.

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5    Case of the crabs

This is a point and click game which is great to use with a walkthrough class activity.  Admittably the sound effects are more there to add atmosphere rather than provide some skills practice but it’s still a nice little game.  The opening sequence allows learners to read and listen to the storyline.  Click here for the walkthrough.  Read out the walkthrough, relay dictation from the teacher’s computer screen or tell learners where to access it.

Screen shot 2010-02-08 at 12.30.16 PM
6    Mingoville

Fun English learning games, grammar and songs all with flamingos that speak English.  A popular one with Primary English learners though the activities are very much based on drilling language items.  If this is the thing for you and your learners then set this up at the front of the class.

Screen shot 2010-02-08 at 12.29.54 PM

7    Stage 07

A very engaging point and click adventure game you can use with a walkthrough.  Choose how you interact with the in game characters to solve a mystery.  Both Listening and reading skills practice.  Great for pair work in the computer room for intermediate English learners and above.  Click here for the walkthrough.

Screen shot 2010-02-08 at 12.37.00 PM

8    voki

This website allows you to create personalized speaking avatars and use them on blogs, profiles, and in email messages.  Get students to record themselves talking about their voki avatars – likes/ dilikes, habits and daily routines are all good areas to cover.

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9    Cuboy

Lots of audio for your learners to listen to and they can also read the text with the in game characters’ speech bubbles.  Nice little game with lots of puzzles to solve.  Use the walkthrough to help your learners.  Click here for the walkthrough.

Screen shot 2010-02-08 at 12.43.13 PM

10    Hewitt

Help Hewitt to find a girl for the school dance. This game takes a minute or so to load so be warned.  Use YOUR MOUSE to play the game and make sure you read the instructions to the tutorial at the beginning of game.  Click here if you want the walkthrough.

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10 Sites for Playing With Images of Students

In September last year, we wrote about the film Gamer and featured a link to a site allowing you to create a Gamer film poster from your own photo. There are lots of other sites like this, allowing you to create altered images of yourself. Here are ten, with ideas of how you can use them in class.

1. Avatarise yourself

It’s quickly turning into the cinematic sensation of the new decade and if you do get the chance to see James Cameron’s Avatar in 3D, don’t worry about the simplistic plot or melodrama and you’re sure to be amazed.

Why not kick off a discussion of the film with your learners by showing them a blue-skinned version of yourself.

If you have an interactive whiteboard or data projector, you can do this and show them a video here.

Please note, this is the German language version of the tool – unfortunately, the English language version seems to have been closed down.

Hopefully, it’ll reappear again soon.

2. Mr. Picassohead

Want something more artistic?

Then ask your learners to create a picture of themselves using the Picassohead generator.

If they do this for homework and email it to you (you can do this automatically from the site), then they can decide how much the images looks like themselves in class.

Great for comparatives and descriptions – your eyes are bigger, etc.

3. Wii Mii

Nintendo’s Wii lets you create a Mii , a cute cartoon character, to represent yourself when you are playing the games on their console.

You don’t have to own one of these to be able to do this, however – http://www.weeworld.com/ lets you and your learners make their own.

Ask them to do this before the next class and send you the images.

Pin them to the wall and see how many of them can guess who’s who.

It’s a good way to start a discussion about the Wii and what console games they like.

You can follow this up with them writing a description of one of their classmate’s miis.

4. Lego-ize yourself

Ask the students if they ever played with lego or any similar kind of toy.

What did they make?

How long did they spend doing it?

Tell them they can build the Lego version of themselves here:

http://reasonablyclever.com/mini/flash/minifig.swf

5. Make a Manga version of yourself

Faceyourmanga allows you to create a Japanese Manga-style version of someone.

Because the menu selection is in English, it’s even worth doing as a computer room activity with lower level learners as they see quite a lot of vocabulary.

Back in the classroom, they can describe each other’s images and/or write a description of a classmate’s.

Alicia Rey, an English teacher who is no stranger to exploiting Web 2.0 tools with learners has created a tutorial for students for this.

6. Simpson-ize yourself

and… 7. South Park-ize yourself

Ask students to compare two similar TV series (such as The Simpsons and South Park) and introduce the topic by Simpsonsizing yourself and creating your South Park version .

South Park Studio is just as easy to use – you could ask learners to create a version of themselves using both and then write a comparison.

8. Ultimate Flash Face

If it’s accuracy you want, then http://flashface.ctapt.de/ gives you a far greater range of features. It’s similar to a police photofit, which means it could be used as a possible warmer for a game of Alibi or when looking at crime vocabulary.

Make a few faces based on some of your students and get them to say who they think the images look like

9. Build your Wild Self

For anyone with young learners, Build your Wild Self is ideal. It lets you create an avatar that looks like you , but also allows you to add animal parts to change the appearance completely – lots of fun, and because everything is labelled in English, a good computer room activity for revising parts of the body with a class.

10. Be Funky Photo Effects


Be Funky lets you take any photograph and transform it into something completely different.

Use it to create altered images of yourself, your learners and/or the other teachers in your school (can they guess who’s who?)

With this site, the only limit is your imagination.

Please note, if you decide to use this with learners, they’ll need to register for an account first (with an email address)

Want more?

If you like using images with your learners, be sure to check out the new blog by Ben Goldstein, author of the book Working with Images.

There’s also a TESOL EVO session on at the moment which is all about ideas for using images with learners. You can find this here: http://evosessions.pbworks.com/Images4Education

Have fun!

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Which Adjective are you?

Here’s a brief description of ten fun personality tests for your English Language Learners. They require very little preparation and I’ve included some tips on how to use them. All these games were chosen because they are free, easily accessible, engaging and fun for English Language Learners. Learners answer the test tasks to find out which popular character they are matched to.

Star Wars Personality test

Which star wars character am i

This personality test consists of a list of 35 adjectives which you have to decide if it describes your personality then click on strongly disagree, disagree, agree and strongly agree. Brainstorm characters from the film in class. Ask learners to do the quiz and note down any new adjectives and ask you their meaning in the computer room. Back in class ask them to identify which character in the film the adjective best describes.

Simpsons Personality test

Which simpsons character am i

Brainstorm character names in class and learners write down three adjectives to describe each character. Ask learners to do the quiz and note down any new adjectives and ask you their meaning in the computer room. Back in class learners say which character they are most like and justify why they agree or disagree with the test results.

Muppets Personality test

Which muppet am iThis personality test consists of a list of 9 adjectives and personality traits to agree or disagree to. Ask learners to do the quiz and note down the questions and to ask you their meaning in the computer room. Back in class learners talk about people they know (famous/ family or friends) who are most/ least like the test’s personality traits.

Which friends character are you?

Which friends character am i

This personality test consists of 16 multiple choice questions. Chat about the characters in friends in class. Ask learners to take turns doing the quiz in pairs with one asking the other the questions in the computer room. Back in class learners can choose their own favourite tv show and make their own quiz for their class mates to do.

Which High School musical character are you?

Which high school musical am i

In class ask your learners if they have seen the film, who’s in it and what are they like as people. Ask them to write down the name of the character they think they are most like. In the computer room ask them to do the quiz and write down their answers on a piece of paper as well as the character the quiz says they are most like. Do they agree? Now – can they remember and write down the questions?

Which superhero are you?

Which superhero am i

In class learners write down the name of a secret superhero. Their partner asks them questions to identify who it is (who what where when why which how questions). In the computer room learners take it in turns to ask their partner the quiz questions and ask follow up wh- questions about their partners answers. Back in the classroom learners tell a new partner what they learnt in the quiz about their partner.

Which twilight character are you?

Which twilight character am i

In class ask your learners if they have read or seen any of the twilight books/ films. What do they like about them? In the computer room they do the quiz for fun – Hey there’s a lot of text in this one so why not just read it for fun? Back in class they tell you if they agree or not with the answers. Ask them to explain who the character is that they tested as.

Which videogame character am I?

Which video game character am I

Brainstorm video game characters in class. In pairs Learners can then take it in turns to describe one for their partner to identify. In the computer room they do the test in pairs but have to answer the questions by choosing an answer and saying more starting with “because . . . “. That is, before answering the question on the screen they have to justify their answer.

Which Harry Potter character are you?

Which harry potter character am i

In class tell the class you are thinking of a character from Harry Potter. Play twenty questions (or fifteen if you like as there are 15 in the online quiz). Back in class learners compare their answers and tell their classmates how they answered the questions.

Which lord of the rings character are you?

Which lotr character am i

In class brainstorm the names of characters from the films onto the board. Then make a spidergram by adding the characters’ personal qualities. In the computer room learners do the quiz. When they have finished they can write down some more quiz questions looking at the quiz for inspiration or using the internet for research.

If other films or tv programmes are popular with your learners try finding a personality test online connected with your learners interests. Use a search engine and type in “Which (name) character am I?”

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Halloween – 10 activities for the computer room, connected classroom and classroom

Here’s a brief description of ten Halloween activities for your English Language Learners.  They require very little preparation and I’ve included some tips on how to use them.  All these games were chosen because they are free, easily accessible, engaging and fun for English Language Learners.

Dark wood Dark wood

Level Low Level Primary learners in a connected classroom

Play Read the story in your best scary voice and encourage your learners to join in.  When it comes to the ‘spot the cat’ bits in the game  get your learners to describe where the cat is or build dialogues between you and the class:

Is it under the tree?”              “No!”

Is it behind the tree?”            “No!”

Is it in the tree?”                   “YEAH!”

pumpkin carving2     Pumpkin carving

Level Low Level Primary learners in a connected classroom

Play Why not drill the language of giving directions (“up, down,  left,  right and stop”) in a fun way.  Carve an online pumpkin blind man’s bluff style.  Blind fold a learner who listens to their classmates instruct them on how to carve the pumpkin.  The class can rate their classmates pumpkins out of ten after each learner has taken their turn.   Declare the winner/s at the end of the activity.

3 HammerweenGhost Hunter

Level Any Level Primary or Juniors in a connected classroom.

Play Do you award points in class as a way of maintaining discipline?  Well what do points make? Prizes?  How about points make seconds  which they play a game?  In one really difficult class I  gave points for everything – the person who opens their books on the right page, whoever completed the exercise first and whoever got the answers right.  Points for just using basic classroom language.  I took points away just as quickly – last to open their book, not listening and not working on their exercises.  At the end of the class, count up individual’s points, convert into seconds and let the highest scorers play first.  The learners to score the highest in the game get to leave the class first.

Funny Halloween

4 Funny Halloween

Level Intermediate Juniors in a computer room

Play Done that unit from the book on clothes?  Then why not set a writing activity using a game.  As learners play this game they write down the description of what their character is wearing.  Each Learner then swaps descriptions with another learner and try to reproduce the character’s costume.  The learner who wrote the description can then judge the reproduction saying what differences there are between the reproduction and the original.

5 Garfield Scavenger HuntGarfield scavenger hunt

Level Intermediate and above Juniors in a computer room.

Preparation Print a copy of the walkthrough

Play Do a relay dictation using the game’s walkthrough and the game itself.  Blu-tac the walkthrough to the door in the computer room.  Learners can now take it in turns to go to the walkthrough, read and return to their ‘ game playing’ partner and relay the walkthrough information that they remember.    Learners  swap after 3 minutes.  Encourage them to ask you to define difficult vocabulary.

Halloween word search

6 Halloween wordsearch

Level Any Level Primary or Junior learners in a computer room.

Play This is a fun vocabulary activity.  Learners note down the vocabulary and when they return to the classroom they can make a Halloween poster using the new vocabulary items for inspiration.  Ask about what they are drawing as you monitor and take an interest in what they are doing. Finally, Learners label the objects they drew on the poster.

7 Trick or Treat BearTrick or Treat Bear

Level Upper Intermediate Juniors or seniors in a classroom

Preparation Print a copy of the ‘Too many clicks spoil the walkthrough‘ for each  learner.

Pre-Play Learners read the walkthrough and ask teacher about/ look up in a dictionary any of the difficult language.  Learners work in pairs to identify and cross out the repetitive language (verbs) and add a range of different verbs.   They should also expand on any of the text (e.g adding articles) when possible.

Play Learners play the game for homework using their expanded walkthrough.  They should make any changes they feel is appropriate or that makes the walkthrough better.  Next class discuss and compare the changes they made to their walkthroughs at home.

Halloween escape

8 Halloween Escape

Level Intermediate and above Seniors in a computer room

Preparation Play the game yourself using the walkthrough to assess whether the content of this game is appropriate for your learners.

Play Learners play the game in order to create and write down their own walkthrough.  As they play they should write down where and what they did in each location.  Monitor, input language and make sure that walkthrough is being written.  If learners are playing the game and not doing the activity then they have to start the game again.

Trick or Treat Adventure QuestTrick or Treat

Level Upper Intermediate Seniors in a computer room.

Preparation Print a copy of the walkthrough for yourself.

Play This is like a ‘picture dictation’ but more a ‘play dictation’.  Using the walkthrough dictate to your class how to do the game.  Monitor their screens to check on their progress and encourage them to ask questions to clarify any difficult language points.

Spelloween

10 Spelloween

Level Advanced Seniors in a computer room

Play Looking for a quick word building activity for your advanced learners? Then this is a nice little warmer.  Learners play individually or in pairs and when they have finished they compare their score with other the groups.  The highest scorer wins.  As a follow up activity in the classroom, how many can they remember and write down?  Check their spelling and can they describe the meaning of the words to the class?

Notes

Primaries are aged between 7 – 11 years old, Juniors 11 – 14 and Senior 14+.

Computer room = a room with enough computers stations (with an internet connection) for two learners to a computer.

Connected classroom = A classroom equipped with a computer station (with an internet connection and possibly a data projector  or electronic whiteboard).

Classroom = You, your learners, writing materials and printed worksheets and a Whiteboard/ blackboard.

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‘Word up’ with fun, free and engaging vocabulary games

Here’s a brief description of ten word games that require very little preparation and some tips on how to use them.  All these games were chosen because they are free, easily accessible, engaging and fun for English Language Learners.

fowl words

1)                 Fowl words – Seven hens have laid an egg each with a letter on.  Use the letters to spell as many words as you can before time runs out.  Great for pair work in the computer room.  One learner can use the keyboard and type the word then press the enter key while the other can use the mouse and click the letter then click the enter button on the screen.  Get them to note scores and challenge them to beat previous class scores.

flip words

2)                 Flip words – Click on the red letters to link them into words.  Great to play in open class and a real ‘shout ‘em out’ favourite.  No time limit here so it gives individuals some time to think or maybe even use a dictionary.  Stop the game and declare the winner when someone guesses the category at the top.

Boggle

3)                  Boggle – Nice little three minute team activity.  Present the game in open class and get teams to shout out words.  While you type them in someone in each time should write down the words their team said.  You can decide whether you accept all words or question any you’re not sure about.  When the game ends teams can check what points they got for each word, add up their score and see who the winner is.

Bookworm

4)                 Bookworm – Play the web game version at the beginning of a class.  If you see any yourself you can help out by giving the class a definition to think about or a translation to look up.  Don’t forget to give the class time to read and ask you about the instructions that pop up.  Keep a record of scores to beat for when you play in another class.

alphabet jungle

5)                 Alphabet jungle – Make sure your learners understand the instructions and start the game.  You don’t even have to play it.  Learners look at the six letters and use a dictionary, a pen and a piece of paper to write down any words they can make.  When time runs out the game gives them the list of correct words and all they have to do is count how many they got right!

scrabble blast

6)                 Scrabble blast – A fun computer room warmer or fast finisher activity.  Learners read the instructions and play the game.  It’s a lot like the popular board game ‘scrabble’. Your learners can either try to beat previous class scored records or play to beat another team head to head.

text twist

7)                  Text twist – Use the letters to spell as many words as you can before time runs out.  Great for a ‘shout ‘em out’ activity in open class.  Teams take it in turns to send a member up to the computer.  The team has to describe a word to their colleague at the computer who has to think and type fast if they are to pass the turn to the other team.  The team who has a member at the computer when time runs out is the loser.  Don’t allow time wasting – that’s cheating!

spot the differences

8)                 Spot the difference – An open class activity for higher levels.  Can teams spot the differences and write them all down before another team can?  You can set your own time limit with your watch to challenge them a little more.  First team to get them all written down and delivered to your table is the winner.

5 spot differences

9)                 5 Spot difference – Can the class spot the differences and tell someone with the mouse where they are before time runs out?  Don’t let them use words like up, down, left and right – it’s a little more difficult that way!

puzzlemaker10)             Puzzle maker – why not get your learners to make their own word game?  This site is great for recycling vocabulary and you can use word searches for lower levels or challenge higher levels with writing clues for their own crosswords.

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