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Game Plan

Lesson plans for gaming

Droppy – Present Perfect Playing

Level: Intermediate

Language Focus: Present Perfect simple /passive

Time: 30 – 40 minutes

Game:Droppy

Help Droppy to solve problems in 11 different situations and help him stay out of trouble.

Droppy

Preparations

Download a single copy of the walkthrough for you to use in class and download a copy of the Droppy worksheet. Play the game yourself to get a feel for the game. In class have the game set up at the beginning ready to start and in a place where can be easily seen. Download the present perfect passive exercise sheet for extra language support for lower levels.

NOTE The majority of sentences in the walkthrough are in the present perfect simple but it is possible to produce a present perfect passive structure and still be correct. Be aware that learners may produce grammatically correct sentences that are part of the language focus but that are not included on the walkthrough sheet.

Playing

Hand out a copy of the Droppy worksheet to your learners. Ask them to compare the picture they have on their worksheet with the game on the screen. In pairs, ask them to find as many differences as possible between the two. While they are doing this write this on the board:

The rock on the ground has been moved.

He the top of the cactus has been cut off.

Droppy has put a hat on.

Feedback on any differences the learners have found. Get them to connect the differences to the three sentences on the board. Ask a volunteer to come up and complete this level of the screen.

When the first level has been completed and the game level menu is up tell your learners you now want them to talk about the differences but write down what has happened by comparing their picture with the game on the screen. The first pair to finish should say stop. They then read out their present perfect passive/ simple sentences and you tick them off against your walkthrough. If the pair have identified all elements of your walkthrough, one of them can come up and play the game to the next level. If they have failed to identify all elements of the walkthrough then you should give them clues on where to find them.

e.g.

In the 6th level (roasting marshmallows) Droppy has to get a magnifying glass out of his bag to use the suns rays to start a fire. This is not apparent from the learner’s picture. You can give clues like:

“What do you notice about what has happened to his bag!”

When the magnifying glass comes out you can ask:

“Has anyone seen this object before? What have you used it for?”

Notice how the questions use the present perfect. You can then tell them what the object is “It’s a magnifying glass”.

Repeat for all 11 stages of the game.

Post Playing

Learners use the present perfect to write their version of the Droppy walkthrough (either in class or for homework but you will need extra copies of the droppy worksheet, one for each learner, if you do this). When they have finished they compare their walkthroughs with others and discuss the differences.

NOTE

This activity can be easily adapted to Present Perfect passive by changing the object in the present perfect sentences to the subject.

e.g.

‘He has made a fire’ to ‘A fire has been made’.

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ABC Arcade Fun

Level:  Primary

Language Focus: Alphabet

Skills Focus: Pronunciation

Game: Alphattack

This game is used to practice and consolidate the pronunciation of the letters of the alphabet.  It can be played either in a connected classroom or a computer room.

alpha attack

Bombs drop from the sky and need to be stopped before they destroy the city. Destroy the bombs before they do by pressing the corresponding letter on the keyboard.

Pregaming Activity

Lower levels
To do this you need to have a data projector, a computer with internet access and Flash player installed. Seat the class in rows in front of the data projector. Go to the game and skip the instructions so that the game is started as quickly as possible.

  1. As the bombs start to fall look at the screen and call out the letters. If you want, don’t touch the keyboard and point to the letters. This means that you lose the game but encourage the learners to call out the letters as this is happening.
  2. When the game ends start again and encourage the learners to call out the letters but this time you move to the keyboard and type in the letters that the learners call out. At this stage it is not neccessary for you to look at the game on the data projector.
  3. When you have completed a stage ask for a volunteer or nominate one of your learners to come and stand by the keyboard.
  4. Start the next stage of the game. The learner at the keyboard now listens to the others calling out the letters and the learner types in the corresponding letters on the keyboard.
  5. Move to the computer room so the class can play the game in pairs (see gaming activity below).

Higher levels
To do this you need to have a data projector, a computer with internet access and Flash player installed. Seat the class in rows in front of the data projector. Go to the game and put the instructions on the board. Choral drill (all the class reading at the same time) the instructions on the screen. Then start the game. Pretend you don’t know how to play the game at the start and ellicit from the class what you should be doing? As the class tells you what to do play the game. Then conduct the game from stage 3) above.

Gaming Activity

In the computer room sit two learners (A and B) to a computer. Learner A sits in front of the screen with their arms folded. Their role is to “look at the letters and tell your partner”. Learner B sits in front of the keyboard and CAN NOT see the screen. Start the game and monitor to ensure that Learner A is calling out the letters in English (correct pronunciation) and learner B is not taking a look at the screen. Once a pair completes a stage or loses a life the learners can swap roles/ seats.

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Listening practice with BBC ‘Casualty’ game

Level:   Advanced +

Skills Focus:   Listening

Language Focus:   First Aid

Game:   Casualty Challenge

Help your learners practise their listening skills in the computer room with this BBC Skillswise words game based on the UK TV Programme “Casualty”.

casualty

Preparation

Make sure that there are enough computers and headphones for your learners and that the game is either ready for them to start or that you can successfully guide them to the website.

Pre- Playing

Dictate the following questions in chunks ‘/’ and as naturally as possible:

1) What kind of things/ does a paramedic/ have to do/ at the scene of an accident?

2) On arrival at the hospital/ how does a doctor/ take over?

3) How might the nurses/ help get the patient/ back into shape?

Learners discuss the questions and feedback before playing the games.

Play

Learners listen to the descriptions of first aid proceedure for a paramedic,  a doctor and a nurse and then move pictures of the proceedures they have just listened to into the correct order.  They have three chances.  If your learners are extra keen then get them to note down any difficult language.

Post Play

In class ask them how they did, if they have any questions about the language, what they remember and what they have learnt from playing the game.

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Discussion Topics #3 – A New Life

Level: Advanced

Topic: Border Country

Speaking Focus: Expressing opinions

Time: 30 – 45 minutes

Game: Against all odds

A new life

Preparation

You also need to go through a few steps after entering the site before you can get to play the game. The steps are:

1) Click on Open in full screen.

2) Click on Play against all odds.

3) Choose your game characters identity. i.e one of the characters (use the left right arrow to move between the characters) and write in a name before clicking on No! Play without registering.

4) Click on the number 1 in the A New Life box.

Playing

Learners can play this game in a computer room or a connected classroom . In the computer room it acts as an interactive reader though you may wish to incorporate some of the ideas below as note taking activities.

Screen shot 2010-02-02 at 2.08.53 PM1 Learners read the job letters and agree on one explaining why.

2 They then choose the best clothes to wear to the interview.

3 In the reception there are three other candidates for the job.  Ask learners to note down what they say and what they would say to them in return and who they would most like to sit by and why.

4 Finally the job interview consists of a few questions.  learners should say which is the worst answer to the questions and explain why.

Screen shot 2010-02-02 at 2.20.08 PMLearners visit each of the shops looking to buy a mobile phone.  A pre play activity could be for learners to discuss what phones they have, which is the best and why.  They then play the game:

1 Take notes on who says what in the shops.  i.e. age, gender, looks etc and what opinion they express.  Later learners can discuss what sort of views they have on immigrants and how these opinions may be true/ false and what affect they may have on an immigrant who hears them.

Screen shot 2010-02-02 at 2.28.47 PMQuickly drag objects into origin categories of either the USA or Other Countries.

1 Start the game and as the objects go past one learner watches and dictates the objects to a partner.  Play the game until they have all objects.

2 Learners discuss the country of origin for each country.   (pyramid discussion).

3 Ask a volunteer to come to the front to play the game as the rest of the class shouts out where each one goes.

4 If they get it wrong click on web facts and tell learners they have 2 minutes to find the answers on that page.  Scroll down/ up every 30 seconds so that learners can read all the text.

5 Repeat steps 3 & 4 until the game has been finished.

Post Play

Learners write up their reflections on what some of the emotions and feelings an immigrant may feel.

To research and write about an invention from their own country, any other country or a predetermined country (England, Scotland, Ireland or Wales).

Debate with half the class presenting and anti-immigration view point and the other half a pro-immigration view point.

Role play the situation in the reception between them and the three other candidates.  First brainstorm the characters and personality to establish character roles.

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Discussion Topic #2 – Border Country

Level: Advanced

Topic: Border Country

Speaking  Focus: Expressing opinions

Time: 30 – 45 minutes

Game: Against all odds

Border Country

Preparation

You also need to go through a few steps after entering the site before you can get to play the game.  The steps are:

1) Click on Open in full screen.

2) Click on Play against all odds.

3) Choose your game characters identity.  i.e one of the characters (use the left right arrow to move between the characters) and write in a name before clicking on No! Play without registering.

4) Click on the number 1 in the Border Country box.

Playing

Find shelter for the nightTell your learners to write a list of what they think each building is.  Hover mouse over each building that gets highlighted.  Allow 30 seconds for each one.  Encourage learners to discuss what each place represents for the refugee.  Go back and click on each building left to right.  Let learners read and discuss options.  Follow learners instructions.  Play again if the game ends.  The correct option is the church on the far right.

Find an interpreter

Follow the learner’s guidelines and play as they instruct you to do so.  Try and keep the pace quite fast.

Refugee or immigrant

Learners work in pairs and have to decide on whether an individual is an immigrant or a refugee.  They make a note of their name and reasons for their decision.  Learners then find others who disagree with them and discuss their reasons.

New in class

Allow time for learners to read the options and in pairs discuss which option they would choose.  Then discuss the which option to choose in open class.  Vote and choose the winning option.

Post Play

Write a composition on some of the topics or issues raised in class from playing the game.

Discuss the game in open class.

Role play one of the sequences from the game.

Write a short story based on the experience of the character in the game.

Write some advice using ’should’ to the character in the game.

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Discussion Topics #1 – War and Conflict

Level: Advanced

Topic: War & Conflict

Speaking  Focus: Expressing opinions

Time: 30 – 45 minutes

Game: Against all odds

Against All Odds is an online video game developed by UNHCR designed to teach players about the plight of refugees.  This first episode entitled ‘War and conflict’ looks at the problems faced by dissidents within a country where the military has just taken power.

War and conflict

Preparation

You need to go through a few steps after entering the site before you can get to play the game.  The steps are:

1) Click on Open in full screen.

2) Click on Play against all odds.

3) Choose your game characters identity.  i.e one of the characters (use the left right arrow to move between the characters) and write in a name before clicking on No! Play without registering.

4) Click on the number 1 in the War and Conflict box.

Playing

Interrogation

In pair learners look at the statements and discuss reasons why they should/ shouldn’t tick  yes/ no.  When you judge that the activity has finished take a class vote on where to put the tick.  There is a short text on the next screen and if you see fit to discuss the facts here or language feel free.  Try to keep the pace of the activity up while allowing enough time for learners to discuss the statements.

In open class ask what problems citizens might have in an oppressive regime.

You must flee

In pairs learners look at the objects in the room and try to remember them.  When the 2 minutes are up they write a list of objects they remember and then discuss what items they would take and why.  Move pairs into groups of 4.  Compare lists and discuss which items they should take.  Continue pyramid discussion until class decides on which objects they would take.  The class tells a learner who plays the game what to pack.  Is there enough room?

Get yourself out of town

This is an hand-eye co-ordination game so just ask a volunteer to come to the front of the class and play the game.  The class can help by giving directions.  If they fail at any point in the game then ask for a different volunteer to step up and play the game.  Before they come up ask them how they will play the game differently.

Any text that appears that requires a decision to be made should be discussed in open class.

You must flee the countryLearners look at the different options and discuss the pros and cons of each different method of fleeing the country.  Take a class vote and then click on the option they decided on.  If they choose an option that’s not open to them tell them there is in fact only one correct answer.  In groups they discuss which one and why.  Allow time for learners to read text and ask them if they know why that route may not have been good.  In fact, the truck is the only option they can take.  Go through the ‘truck’ dilemmas allowing groups to discuss and vote on each option.

Post Play

Write a composition based on topics and issued raised while playing the game.

Discuss the game in open class.

Role play one of the sequences from the game.

Write a short story based on the experience of the character in the game.

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Storytelling – How important is it in a videogame?

Here’s a video about whether it is important for games to have a good story

Suggestions on how to use it

  • Ask your learners to think about games they know and their stories – Are the stories important? Could they be better?
  • Get the learners to tell each other a story from a game to see how easy it is
  • Play the video and ask the learners to write down any comments that people say they think are interesting
  • You do the same and then write these comments on the board and continue the discussion
  • Finally, ask them if they think things will change in the future (i.e stories will become more important to games)
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A split screen communication activity

One learner watches a video of the game being completed and relays the information to their partner who plays the game.

Level: Intermediate+

Topic: Kitchen vocabulary

Speaking Focus: Describing things in a kitchen

Time: 30 minutes

Game: The Great Kitchen Escape

The Great kitchen escape game is a great ‘ecape the room’ game which comes with a video walkthrough on youtube.

The Great Kitchen Escape

Key Language:kettle, cupboard, mixer, beater, radio, dial, batteries, fridge,  freezer, power cord, bowl, parrot, feather, tickle, dog collar, sink, fill up, switch on, plug it in, pour, knife, hammer, drill

Preparation

In the computer room decide which computers will have the video and which the game.  This can either be side by side or one side of the room the game and the other side the video walkthrough.

There is also some key vocabulary that will either have to be pre-taught or dealt with reactively when the playing activity is in progress.

Playing

Tell  learners that they will do this activity in pairs.  One  watches the video (they can use pause when they want and rewind) and relays how to complete the game to their partner . The learner playing the game can ask their partner, who is watching the video, any questions they like about the instructions he is giving (in English of course) This may be to clarify, repeat or make sure they have understood. After a few minutes the learner watching the video swaps places with their partner playing the game.

Post playing

For homework learners watch the video and write the walkthrough using the key language items.

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Spot the difference relay writing race

Level: Intermediate+

Topic: Describing pictures

Language Focus: Prepositions of place

Time: 20 – 30 minutes

Game: Cold window

cold window

Opening screenshot to Cold Window

Preparation

Cut up some pieces of recycled paper into strips.  These will be used by your learners to write sentences on.

Playing

In a connected classroom, learners play in pairs or in small teams.  Put the game on the board and tell the learners that they have to look at the two different pictures.  If they can see a difference they have to write what it is down on the pieces of paper and come and give it to you.  You will only accept the sentence if it is grammatically correct and the game accepts it too.  Use code correction on any mistakes and hand the sentence back for the learners to try again.  If the sentence is grammatically correct and it’s a difference in the game (click on the difference) then sign the piece of paper.  When you declare the game over the winners are the ones with the most pieces of paper with your signature on.

cold window differences

e.g.

In the picture on the right there is a clock on the building and on the right there isn’t.

There are two windows on the side of the first building and only one on the building in the other picture.

Play plus

In between the spot the difference pictures you get short pieces of text that tell a story of the character in the pictures.  Give learners the chance to correct any of the mistakes for extra bonus points

cold window text

e.g.

I had just moved into an old house.

where the rent was cheap.

a bit remote.

Post play

Learners tell the story of the character in the spot the difference pictures.

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A game practising ’should’ – Tomb of the Mummy I

The Tomb of the Mummy I is a very difficult puzzle game. Because of its difficulty, it’s ideal to use it with an upper intermediate - advanced  class in a connected classroom (i.e. one with a computer & a data projector or IWB) and to use it to generate language used for hypothesis (should, conditionals, etc).

Example language : “We think you should press the beetles in the following order…”, “You should try clicking on the axe while it is swinging”, etc.

Preparation (the Rules)

a) Show the students the first screen and tell them the objective is to free the mummy from the tomb

b) Tell the learners to work in teams and that you will award points to the  team that comes closes  to solving each of the stages of the puzzle

c) Ask them to think of ideas to try out, which the team secretary will write down on strips of paper and then hand to you

d) If you want, you can insist on a particular format for their sentences (e.g. using should as in the solution, below)

e) Tell the students that if their sentences are incorrect, you will not accept them (you will give them back to correct them)

Playing the game:

  • As you receive the learners’ ideas, read them aloud and try them out if they are grammatically correct
  • If you receive any sentences which are not correct, give the sentence
  • If they solve part of the puzzle, award points (keep score on the board)
  • After several attempts, if no team comes close, give clues to the class (tell them the parts of the solution below marked in bold)

Solution:

1) You should click on the blue scarab continuously to move the first rock into the cup of the left-hand brazier

2) You should press the question mark in the bottom left hand corner

3) On the screen showing the riddle, you should move the ball-shaped rock that’s right above the white bug.

4) You should put the rock in the top right hand corner (you will notice that’s the only rock missing – the other three corners have rocks)

Note: A ray of light will shine on the screen and a new rock appears – This rock that one is for the other torch/brazier thing

5) You should click the scarabs to move the rock until it jumps into the brazier

6) Notice the small rocks on the top of both braziers – you should click the scarabs until these two rocks are in the same position (close to the doors)

6) Wait for the mummy to knock hard, so that the torches are rocking. Then you should click the blue beetle in the middle several times while he is knocking, and this will knock the torch pillars down.

7) Now you will see an axe swinging – While the axe is swinging, you should push the scarabs in order : G + B + B + R + R + Y + B + R + Y + P ( see order above door) -

8) You should push the colours just before you hear the sound of the axe.

8) Now, you should push the door to open it.

9) To close the door after releasing the mummy, you should click the left scarab when the axe disapears left (you should hear a click) click the right scarab when the axe disappears right (you should hear a click) after clicking a few times the door closes

Finally…have fun – this is just one way of exploiting a puzzle game in the classroom and can be adapted to any similar game.

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