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Author Archives: grahamstanley

Spotlight on Digital Play Innovators #4: Hayo Reinders

Darren Elliott, who writes the great Lives of Teachers blog, recently interviewed Hayo Reinders, keynote speaker at the 4th International Wireless Ready symposium.

An Interview With Hayo Reinders from darren elliott on Vimeo.
One thing that comes out of the interview, that Hayo also mentioned in his keynote, is that existing games should be adapted, which is [...]

Gateway

Gateway is a short, absorbing and entertaining puzzle game with ten levels – you have to guide a robot through a number of different rooms, each of which require the solving of a puzzle. Highly entertaining, although it is easy enough to do, so it’s not so obvious how you can use this for language [...]

Spotlight on Digital Play Innovators #3 James Paul Gee

Later today (early tomorrow in some parts of the world), there’ll be an interesting opportunity to join James Paul Gee who’ll be in conversation with Steve Hargadon and Ed Hill about Video Games, Learning and Literacy.

photo by Preoccupations
Event: More Details are here
Date: Wednesday, February 3rd, 2010
Time: 5pm Pacific / 8pm Eastern / 1am GMT [...]

Storytelling – How important is it in a videogame?

Here’s a video about whether it is important for games to have a good story

Suggestions on how to use it

Ask your learners to think about games they know and their stories – Are the stories important? Could they be better?
Get the learners to tell each other a story from a game to see how easy [...]

10 Sites for Playing With Images of Students

In September last year, we wrote about the film Gamer and featured a link to a site allowing you to create a Gamer film poster from your own photo. There are lots of other sites like this, allowing you to create altered images of yourself. Here are ten, with ideas of how you can use [...]

Ludoliteracy – a book about games in education

Ludoliteracy is a book about games in education by Jose Zagalwhich is now available as a free PDF download from Lulu .
The book’s preface makes the point that games education can be surprisingly complex and that “extensive prior videogame experience often interferes with students’ abilities to reason critically and analytically about games”.
Zagal suggests that anyone [...]

A game practising ’should’ – Tomb of the Mummy I

The Tomb of the Mummy I is a very difficult puzzle game. Because of its difficulty, it’s ideal to use it with an upper intermediate – advanced  class in a connected classroom (i.e. one with a computer & a data projector or IWB) and to use it to generate language used for hypothesis (should, conditionals, [...]

Christmas Quiz Fun

Here’s a great Christmas quiz to let your learners play and see how much they know about Christmas. It’s timed, so you can see how long it takes them to get the answers right.

You can find it here: http://www.sporcle.com/games/calvinbudnick/christmasknowledge
The site has many other timed quizzes. Here are some more Christmas-themed ones:

Guess this Christmas message
Reworded Christmas [...]

Brain Cell – Interactive Story for Upper-Intermediate EFL/ESL learners

Brain Cell (http://www.desq.co.uk/braincell/braincell.htm) is a short but engaging puzzle of a game with 3D graphics and sound. It’s a room escape game with a science-fiction atmosphere and has been made by DESQ, an organization devoted to the development of Web-based and digital learning projects. You can read more about Brain Cell here.

It works well as [...]

Tube Crisis – puzzle game for conditionals

Tube Crisis is a short point-and-click puzzle game that is good for stimulating conversation with (upper-intermediate + ) learners if you are lucky enough to teach in a connected classroom (i.e. one equipped with a computer and data projector and/or interactive whiteboard)
Language: descriptions of people, relative clauses and the difference between first and second conditionals. [...]